Annotated Outline
After review of the articles that I have added for my
annotated bibliography, I have outlined 3-5 overarching ideas that join them
together cohesively. The contrast
of the research study on virtual worlds and how it is used in education are the
following;
I. Virtual worlds are useful as an
educational tool.
II. Interactions using virtual worlds are
beneficial, and helps disabled students, students, and educators effectively
with their academic and social skills.
III. Pedagogies and implementation of virtual
worlds in distance education increase social skills activity.
IV. Virtual worlds reviewed as an effective
instructional teaching method
V. Issues and uncertainty is current when
using virtual worlds for education.
These
main ideas are summarized in all of the references that have been compiled for
my annotated bibliography. The
research theory will help researchers understand the validity of virtual worlds
and the uncertainty of using it in academia. Therefore, there are many instructional methods that are
very effective, but not as engaging as the social skills and interaction that a
virtual world provides. More
insight on this particular research can validate the basis of using virtual
world platforms as a powerful educational tool.
References
Aldrich, C. (2009). Virtual Worlds,
Simulations, and Games for Education: A Unifying View. Innovate: Journal of Online Education, 5(5).
Bradshaw, Q., Tomaso, P., Keeling, R., Martinez, J., Lavieri,
E., McGinnes, E., Shaffer, M., Calongne, C., Archiquette, S. & Bisson, L.
(2011). Into the Twilight Zone: Innovations for Education, Virtual Worlds and
Emerging Media. In Proceedings of TCC Worldwide Online
Conference 2011 (pp. 29-42).
TCCHawaii.
Jestice, R.J. Learning in virtual worlds: Results from two studies. Ph.D.
thesis, State University of New York at Binghamton.
Ouyang, Y., Yang, S., Franklin, T., Michaelson, K., Morge,
S., Sheybani, E., Hayden, K., Narayan, S., Tagliarini, G. & Talaiver, M.
(2010). Games, Sims and Virtual Worlds in K-20 STEM education. In D. Gibson
& B. Dodge (Eds.), Proceedings of
Society for Information Technology & Teacher Education International
Conference 2010 (pp. 2024-2028).
Chesapeake, VA: Association for the Advancement of Computing in Education
(AACE).
Savin-Baden, M., Gourlay,
L., Tombs, C., Steils, N., Tombs, G. & Mawer, M. (2010). Situating
Pedagogies, Positions and Practices in Immersive Virtual Worlds. Educational
Research, 52(2),
123-133.
Sheila Webber and Diane
Nahl (2011). Sustaining learning
for LIS through use of a virtual world IFLA
Journal, March 2011; vol. 37, 1: pp. 5-15.
Steinkuehler, C. & Duncan, S. (2008).
Scientific Habits of Mind in Virtual Worlds. Journal
of Science Education and Technology, 17(6),
530-543.
Stendal, K., Balandin, S. & Molka-Danielsen, J. (2011).
Virtual Worlds: A New Opportunity for People with Lifelong Disability? Journal of Intellectual & Developmental Disability, 36(1), 80-83.
Suzanne C. Baker, Ryan
K. Wentz, and Madison M. Woods (2009). Using Virtual Worlds in Education: Second Life as an Educational Tool. Teaching
of Psychology, January
2009; vol. 36, 1: pp. 59-64.
Wang, F. & Lockee, B.B.
(2010). Virtual Worlds in Distance Education: A Content Analysis Study. Quarterly Review of Distance Education, 11(3),
183-186.
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