A
LEGO-lized World of Immersive Learning Environments
In today’s
technologically immersed society, the way we interactive with objects has
changed. A popular toy that is called
“LEGO” has been used for more than just building blocks, houses, and cars. LEGO has been formally introduced to the
virtual world environment platform, which has led a rise in implementation of
LEGO’s technologies and capabilities. Experimental studies were used in both
the United Kingdom and England that implemented LEGO with virtual world
environments. Virtual World Environment
platforms often facilitate learning initiatives. In this particular environment educational
transformative inter-disciplinary is reiterated. LEGO can be built to be adaptive within a virtual
world or immersive learning environment.
LEGO has since been conducting even more LEGO emerging technologies,
such as the LEGO Mindstorms. LEGO
Mindstorms have first came on the scene in 1998, and were LEGO program robotic integration
tool. However, the first initial computer controlled LEGO product was first
implemented in 1986. (Lego Website, 2014).
LEGO-lized Learning
Andragogy
Learning Model
Adult education that utilizes the andragogy
curriculum model shifts the learning focus from the teacher to the learner is
what emphasizes this theory. In the
online environment, learning styles are pertinent to enhance the college
learning experience. There are many
virtual platforms various colleges and universities use. Some are Blackboard,
Angel, Sakai, and eCollege among many other platforms have structured their
platform to manage the learning experience. Therefore, LEGO in Immersive
Learning Environments can become entwined with the andragogy learning,
constructivist learning, and transformational learning theory can stimulate a
higher level of engagement from the teacher to the learners.
Constructivist
Learning Theory
Constructivism
theory and instructional technologies can pave the
way for the e-learning environment. With much advancement in emerging
technologies in our growing society, it leaves room for taking education to the
next level. Learning should be essential but also interactive and fun while
doing so. The game design elements of the learning game design process
can be beneficial and ideal for learners to increase their interactivity. LEGO
is now being emerged with immersive learning environments to engage learners
and facilitate new ways of learning. With
this theory learners construct their own feeling and knowledge on what they
experience in the world. So where does
Lego-lized learning fit into that?
Ubiquity of Transformational Learning
Transformative Learning
is a theory of deep learning that goes beyond just content knowledge
acquisition, or learning equations, or memorizing data applications. This type
of learning can stimulate learning beyond the sense of normalcy or traditional
standards. Learning with LEGO’s is not
an unusual method of learning. LEGO is
being used heavily in the field of computer science in today’s society. At the University of Texas San Antonio, the
computer science students were using LEGOS to learn. Students were to build Lego robots and
advanced handy-boards were purchased for the computer science students.
The Benefits of using Constructivist
Learning in Immersive Environments
There
are quite a few advantages of using the constructivist learning theory within
immersive learning environments. There are a variety of benefits to using the
constructivist learning theory some which are the following elements: 1)
engagement, 2) creativity, collaborative learning, and 3) teamwork. Using games and implementation of
technologies that are game-based can be encouraged. The goal is to use the Elemental tetrad
method that was noted by Jesse Schell in his book.
The Art of Game Design: A Book of
Lenses. (2008) The
purpose of my research is to identify the characteristics that are relevant to
learning game design from commercial multiuser games that support educational
use. Two models Elemental Tetrad Model
(Schell, 2008) and the Flow Model (Csikszentmihalyi, 2008) are used to explore
what makes these games engaging and the study concludes with observations on
how to incorporate those elements into learning games. In my study, have used the mixed methods research method that will give a
comprehensive outlook of my research The study examined what levels of elements
from the Elemental Tetrad: Aesthetics, mechanics, story, and technology.
(Schell, 2008)
The Flow model has emotions that an individual
reaches to achieve a certain level or motivation during an event. The emotions were anxiety, worry, relaxation,
arousal, apathy, flow, and boredom. (Csikszentmihalyi, 2008). The elements and
emotions are important when implementing learning game design in academic
environments. Current research focuses on how applicable games are to education
and how they can help curriculum designers create engaging curriculum for
students.
Conclusion
Using transformational
learning with LEGOs will give educators an idea on how to increase engagement,
creativity, and interaction among students.
LEGO in immersive world environments are ideal to use in the field of
computer science.
References
Csikszentmihalyi, M.
(2008) Flow: The psychology of optimal experience. New York, New York:
Harper-Collins Publishers, Inc.
Lego Website (2014). Mindstorms.
Retrieved July 17, 2014 from http://www.lego.com/en-us/mindstorms/gettingstarted/historypage/
Martin. S. (2010). Learning spaces
tasks and metrics for effective communication in Second Life within the context
of programming Lego NXT Mindstorms robots-toward a framework for design and
implementation. Retrieved July 17, 2014 from http://www.academia.edu/423051/Learning_spaces_tasks_and_metrics_for_effective_communication_in_Second_Life_within_the_context_of_programming_LEGO_NXT_Mindstorms_robots-_towards_a_framework_for_design_and_implementation
Schell,
J. (2008) The Art of Game Design: A Book of Lenses, Burlington, MA: Elsevier
The University of Texas San Antonio
(2014). UTSA Computer Science Students Learn with LEGOS. Retrieved July 17,
2014 from http://utsa.edu/today/2008/12/lego.cfm
Thirteen Education Online Website
(2004). What is Constructivism? Retrieved July 17, 2014 from http://www.thirteen.org/edonline/concept2class/constructivism/
Transformative Learning
Theory. (n.d.) Core Principles. Retrieve
July 17, 2014 from http://transformativelearningtheory.com/corePrinciples.html
No comments:
Post a Comment